The team’s first season was cut short in the spring by the coronavirus pandemic. Rule changes in the fall switched the format from three-person teams to single players.
“Our guys supported each other in matches all season,” Halter said.
Crane, a freshman Communications major, said he is proud of team’s accomplishments this year.
“Esports has easily made such a weird and bad year better for me and I hope that continues,” he said.
The wins cap a season which saw several esports teams making the playoffs and placing in the top three in their leagues. Stockton’s esports teams have been steadily growing, this fall fielding 70 competitors across 19 teams, with some individuals playing more than one esport. Valorant and Call of Duty were added this year as competitive titles, joining League of Legends, Fortnite, FIFA, Rocket League, Overwatch, Smash Brothers Ultimate, and Hearthstone.
“We are thrilled to see growth on both the competitive and community sides of the program,” said Demetrios Roubos, Stockton Esports program manager and Information Security Officer at Stockton. “During the pandemic, opportunities for hosting in-person activities and practice sessions have been diminished, but we pivoted to an entirely online modality for competition and community focused events. That has been a bright-spot for a lot of students involved in the program, providing an opportunity to connect with each other and compete on behalf of the university.”
Read More:Source link