Melbourne International Games Week Is Absolutely Stacked This Year

This article has been sponsored by the Melbourne International Games Week to keep you up to date on everything going on at the event.

Melbourne International Games Week (MIGW) is looking a bit different this year, thanks to the global COVID-19 pandemic. The Victorian Government-backed celebration of video games, and the Australian industry that has grown around it, is transitioning to a digital-only event as is customary for 2020.

MIGW will run from October 3 to 11 this year, and, as always, there’s a ton of interesting insights from across the globe, virtual talks, forums and networking sessions, showcases of Aussie-made projects and highlights to pay attention to. 

The headline industry event will be Game Connect Asia-Pacific (GCAP), MIGW’s equivalent of the Game Developers Conference that runs from October 5-7.

GCAP is excellent if you have even just a passing interest in video games. It’s a massive fountain of knowledge about how games are built, sold, marketed, and all the problems — technical, mechanical, procedural and otherwise — studios face along the way. I attended last year’s GCAP, and there was an incredible amount of cool stories, including the use of machine learning in a mobile card game, how iTunes helped build the Untitled Goose Game reactive soundtrack, and the incredible struggle behind Objects in Space.

This year, Untitled Goose Game is coming back to MIGW. Dan Golding, the composer who cleverly pieced together Debussy for The Goose, will be giving the closing keynote speech for this year’s GCAP event. Dinosaur Polo Club’s Tana Tanoi will also talk about the launch of Mini Motorways — the Kiwi studio’s sequel to the hugely successful Mini Metro — and the pressures of a short development cycle and being a launch title for the Apple Arcade subscription service.

Some other highlights from the GCAP schedule include:

  • ART PIPELINES AND PHOTOGRAMMETRY – A talk from two Wicked Witch developers about the photogrammetry process for sports titles, like the AFL Evolution series.
  • FUNDING THE FUTURE OF AUSTRALIAN GAMES – A talk from the CEO of Mighty Kingdom, one of South Australia’s most prominent studios, about the future of local game development funding and the impact of major publishers starting to return to the Australian shores.
  • THE IP GAME: FORMATS AND TERRITORIES – A chat from lawyer Cam Rogers, a specialist in the field of entertainment and digital law in Australia, about the challenges around intellectual property, protecting rights and the challenges that can emerge when working across multiple territories.
  • VC IN INTERACTIVE ENTERTAINMENT 101 – What does venture capital funding in video games look like? That’s the thrust of Archie Stonehill’s chat, who has worked in private equity firms in Europe, London and the United States.

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