ESI Digital Winter: Day two recap

Yesterday marked the end of Esports Insider’s online conferences in 2020, with ESI Digital Winter closing its virtual doors.

However, just in case people missed some of the action we have collated the biggest talking points from the final day to ensure that everybody is up to speed with the current topics being discussed in the esports industry.

Also, if you wish to see a recap of ESI Digital Winter day one then click here.

ESI Digital Winter Esports in 2020 Investment Overview

Esports in 2020: Investment Overview

Kicking off day two was an in-depth discussion regarding investment in esports over the course of the year. The panel of experts delved into various topics such as the value of esports to both endemic and non-endemic investors and the current state of play in 2020.

Spike Laurie, the Head of Sales, Marketing and Business Development at Prize Payments, summed up the esports landscape following the global health pandemic. “We’ve seen a lot of businesses pivot, changing the way they operate, looking more at grassroots and the framework of esports, small-scale tournaments, with plans to get back to where we were,” he said.

“It’s a hard time for companies running live events. It’s also been a really difficult time for startups; a lot of startups have promise, but they don’t have the opportunity to chat at events like this and spread the word of their product or business.”

The panel also touched on the growth sectors in esports, such as betting, with Grant Johnson, CEO at Esports Entertainment Group, discussing the US’ interest in competitive gaming and its investment opportunities.

Johnson commented: “The focus of our company is mostly on regulated markets. Investors we speak with are based in the US, we get a lot of interest from family offices, high-net-worth individuals, and so on.” 

ESI Digital Winter Panel Broadcast Brilliance

Broadcast brilliance: Producing a spectacle and creating tournaments audiences don’t want to miss

Esports broadcasting has become an incredibly relevant discussion ever since live sport was affected due to the global health pandemic. Moreover, many tournament organisers had to adapt to a shift in style, transitioning from offline to an online product. These were just some of the topics brought up during the ‘Broadcasting brilliance’ panel. 

One key point that was raised in particular was the differences between esports broadcasting and traditional sports, with Ariel Horn, Co-Founder and COO VENN, explaining the benefits of competitive gaming from a consumer standpoint. 

Horn commented: “There’s just a degree of validation and kind of like, learning that you take from watching our products (esports). So you don’t really learn how to play baseball by watching MLB. But you learn how to play these video games by seeing Faker and what his strategy is to go back to base and when he goes and all these things in League of Legends. 

“So there’s just like a whole…

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