I had the opportunity to learn more about Century from art director Pascal Barret and creative director Emmanuel Nouaille.
Century: Age of Ashes is a name you likely wouldn’t remember, but you’ll definitely remember the stunning dragon-riding gameplay from the trailer that premiered during The Game Awards this past December. After spending some time with the game last month (and falling in love with it) I had the opportunity to learn more about Century from art director Pascal Barret and creative director Emmanuel Nouaille.
According to Barret, he and Nouaille came up with the idea for Century: Age of Ashes almost seven years ago. The game may be an unconventional blend of several genres, but the developers always had a strong vision for what they wanted Century to be. “Our goal was to create a game that allows fantasy fans the chance to take to the skies and fight as a dragon rider, but also capture all the sensations and adrenalin of FPS/racing games,” Barret said. “We wanted to move away from a simple, more realistic dogfight experience and make something more like an arcade game with fast adaptation and immersion, mixed with a competitive aspect.”
The pair got to work developing in Unreal Engine 3 with a small team of developers and very few resources. They wanted to find the right publisher to work with on Century, but it wasn’t easy to find one that could see their vision for the game. “We started…
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